Passionate about programming and drawing, my determination push me to help improving creative games project.

Crazy multiplayer game where you drive a forklift in a spectacular battle.
The goal is to collect all the toys and bring them back to your stockpile while avoiding dropping them or being thrown out by your opponents.
Be dauntless! Use your super powers, catapult your enemies out of the arena and become the Forklift champions!
Dugeon Fragments is a third person Rogue-Like Puzzle-Game where the player has the ability to turn the pieces of the dungeons in order to pick up weapons and abilities so that he can progress, take down enemies in his way and beat the dungeon.
One versus One tactical RPG battle game where the supporters is like a third player that take a huge part in the fight.
Made in two weeks for Ankama.
Pinatatane is a online party game where the goal is to push your opponents into traps and wall in order to take their precious candies.
At the end of the game, the winner is the player that take the most candy from his enemies.
original portfolio, created from scratch without any add-on, using html css javascript and php + sql
Portfolio : The game
GameMaker Studio 1.4
During my two years technical degree in computer science, we had to develop the first version of our portfolio in preparation for our year's end intership
Having the video game industry in mind and knowing the exportation possibilities offered by the GameMaker Studio video game engine, I decided to realize my portfolio as a video game.
The idea was to create my video game project on GameMake Studio (1.4) and next to exporting it in a Web format

This project learned me two things
I didn't documenting myself enought before starting on the possibilities offered by the software in the version I was using, which cause some surprises during the development. So I have to documenting myself more before getting into a new project.
But also, I have to sometimes lowering my ambitions, indeed, this project was way too fat and ambitious for the time I had. Despite a really hard work, I finally didn't manage to return a finished work.
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