At the end of my fourth year, I had the goal to prototype in one week a game with the help of two game designers.
I was in charge of all the programmation of the prototype.
Dugeon Fragments is a third person Rogue-Like Puzzle-Game where the player has the ability to turn the pieces of the dungeons in order to pick up weapons and abilities so that he can progress, take down enemies in his way and beat the dungeon.
I worked a lot to get this result that I'm proud of even if it was really intense to be honest.
This project allows me to prove myself that I can build a solid systemic architecture that can evolve according to game design propositions and that I have shoulders broad enough for being the only programmer in a team of a short production.